WORK EXPERIENCE

Realtime

  • VIRTUAL CTO  –  Realtime 3D artist, TU Delft (07.2017-03.2019)
  • Digital reconstruction of the CTO measurement train, incl terrestrial and handheld 3D laser scanning, photogrammetry, 3D/CAD modeling and the realtime 3D workflow from Fusion 360 to Unreal Engine.

Feature Films

TV Films/Series

  • BABYLON BERLIN       –  Matchmover, Rise|fx (11.2016-06.2017)
  • LUMEN       –  Matchmover, Rise|fx (03.2015)
  • BORGIA (season 3)       –  Matchmover, Rise|fx (09.2013-05.2014)
  • BORGIA (season 2)       –  Matchmover, Rise|fx (08.2012-09.2012)
  • DAS ADLON       –  Matchmover, Rise|fx (09.2012)
  • MÜNCHHAUSEN  –  Matchmover, Rise|fx (08.2012)
  • LOST CHRISTMAS       –  Matchmover (07.2011)

Short Films

  • PLAYED  –  (On-set) Matchmove supervisor, 3D artist (2013-2016)
  • THE SQUONK  –  Matchmover (06.2013)
  • PORTAL: NO ESCAPE       –  Matchmover (01.2011-03.2011)
  • REFLECTION       –  Matchmover, On-set vfx assistant (07.2010)
  • HEAVY! (PoC)       –  3D generalist, Personal work (1999-2010)

Commercials

  • BALDESSARINI  –  Matchmover, Rise|fx (10.2016)
  • WRANGLER  –  Matchmover, MediaMonks (06.2015)
  • HANERGY       –  Matchmover, Omstudios (01.2015)
  • AH  Hamster Weeks       –  Matchmover, Nozon (11.2014)
  • SIEMENS  ULF  –  Matchmover, Rise|fx (05.2014)
  • VW  Messefilm Moskau  –  Matchmover, Omstudios (07.2012)
  • LAMBORGHINI  –  Matchmover, Omstudios (09.2011)
  • SEAT  –  Matchmover, Omstudios (08.2011)
  • SGS AG  –  Matchmover, Omstudios (05.2011)
  • SKODA  –  Matchmover, Omstudios (01.2011)
  • VW  Chasing Flames       –  Matchmover, Omstudios (12.2010)

Music Videos

Photography

WORK EXPERIENCE (continued)

Software

  • WEBNOISE       –  Web developer, Westerveld Advies (2005-2013)
  • Designed and programmed this online sound calculations toolset for Strukton, BAM, VolkerRail, Spitzke, Beelen and Eijfage Rail, and created a DHTML windows interface running on a LAMP platform.
  • DIVINE  –  Database developer, AEA Technology Rail (1998-2004)
  • Designed and programmed this universal automated acoustic simulation model for railway yards, using Access and VBA.

SOFTWARE PROFICIENCY

ADVANCED Fusion360, Maya, 3DEqualizer, SynthEyes, PFTrack, Z+F LaserControl, Creaform VXscan, PHP, MySQL, XHTML, CSS, JavaScript.
INTERMEDIATE Unreal Engine, RealityCapture, Keyshot, PiXYZ Studio, Python, MEL, Photoshop, Lightroom, Shotgun, Shake, Final Cut Pro, Access, Excel, VBA, Matlab.
NOVICE Houdini, ZBrush, Substance Designer/Painter, DaVinci Resolve, Metashape, PTGui Pro, Nuke, FTrack, RV.

EDUCATION

Udacity  –  Unreal VR Nanodegree Foundation (2018)

Fxphd  –  Visual Effects Training (2007-2016)

  • Completed courses on integrating 3D with live action, 3D tracking, motion capture, modeling, photogrammetry, color theory, compositing, rotoscoping, editing, crowd & fx simulation, hdr photography, dslr cinematography, stereoscopy, vr/ar, post workflow, on set protocol, miniatures & previs.

Rigging Dojo  –  Character Rigging (2010)

  • 1st session: anatomy and skeleton design, animation ui, back and spine rigging options, space switching & flexible rigging workflow.

Photo Academy Amsterdam  –  Creative Photography (1995-1998)

TU Eindhoven  –  MSc Mechanical Engineering (1989-1995)

  • Specialized in Dynamics & Fluid Mechanics, graduated with honors.

COURSES

Scripting in Maya - MEL & Python (2009)

Psycho Mechanics & Acting for Animators (2003)

3D Character Animation (2003)

Character Animation in Maya & MEL Fundamentals (1999)

LANGUAGE SKILLS

Dutch (native), English and German (advanced), Spanish (intermediate)











A detailed pdf version of my resume can be downloaded here.

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